Here is something really different from Khurasan Miniatures called the Kilo Outpost. It was designed by John Bear Ross. I guess Jon is getting into the terrain business. Pretty slick.
Kilo Outpost will retail for $39.99 USD
It was designed by the great John Bear Ross and this was painted by
Martin of "Fire Broadside." It looks like Martin did not glue the
pieces together -- they interlock and even when not glued you can see
that they fit together fairly well.
The Control
Battalion figure is mounted on a large plastic base, but figures
mounted on coins will look lower in relation to the walls and when
standing on the ramparts.
Monday, November 28, 2011
Khurasan Miniatures, Kilo Outpost
Labels:
15mm Sci-Fi,
Khurasan Miniatures
Friday, November 18, 2011
Khurasan Miniatures, XM-6 Grav Tanks
Here are some concepts of the the new XM-6 Grav Tanks by Khurasan Miniatures. The price is going to depend on what the parts cost, of course, but they will most likely be entirely made out of resin, so the price could be similar to the Siler.
Labels:
15mm Sci-Fi,
Khurasan Miniatures
Monday, November 14, 2011
Millenniumcon
Here are a bunch of pictures from Millenniumcon. (Round Rock Texas)
ACP Games Miniatures in blister form
Huge Ogre Game. Now where is Steve Jackson? :-)
Minas Tirith. Damn Dirty Stinking Orcs!
D&D Game. Crazy good terrain and models.
Chariot Race
Blue Moon Manufacturing Castle for 15mm
Splintered Light Miniatures - Gnomes
Cave Imps
ACP Games transports
ACP Games, Millenniumcon
Just got back from Millenniumcon in Round Rock Texas. It isn't the largest convention, but it's a lot of fun. Had a great time talking with Jimbo from ACP Games. He had a sweet setup showcasing his miniatures, a great staff helping and a really nice demo table.
Got a chance to try out the Valkyrie (Beta 2) ruleset and I must say, it might be one of the best 15mm rules sets out there. The only downside to the rules (Unless I am wrong) is that they are only written for the ACP Games miniature line. Meaning it doesn't have the ability to create your own units. Still you can easily use proxies with the currently army lists and have a brilliant game.
What really stood out was how the assault rules worked, objectives, cover and the use of command points. We weren't using all the rules since it was a demo, but for a convention, it was perfect. The rule set gives the player tons of options on what to do. The command points really spice up the game and make the game feel much more interactive. The command points in the demo allowed you to call in artillery strikes, bring in reinforcements, rally troops and bump up your initiative rolls. In the demo the way to gain command points was by controlling any one of 3 objective markers. Each objective was worth 5 command points. Command points are used after each round. I used them mostly to call in artillery strikes (3 command points) on targets I wanted to assault.
If a unit takes a casualty during an artillery strike, they are considered suppressed. A suppressed unit is a much easier to assault. In the game I did find that you don't want to tangle with Valkyries in CC. Even when suppressed, they can sometimes (actually did) kick butt.
The game also allows for pre and post measurement, so you always know your enemies range bands.
Got a chance to try out the Valkyrie (Beta 2) ruleset and I must say, it might be one of the best 15mm rules sets out there. The only downside to the rules (Unless I am wrong) is that they are only written for the ACP Games miniature line. Meaning it doesn't have the ability to create your own units. Still you can easily use proxies with the currently army lists and have a brilliant game.
What really stood out was how the assault rules worked, objectives, cover and the use of command points. We weren't using all the rules since it was a demo, but for a convention, it was perfect. The rule set gives the player tons of options on what to do. The command points really spice up the game and make the game feel much more interactive. The command points in the demo allowed you to call in artillery strikes, bring in reinforcements, rally troops and bump up your initiative rolls. In the demo the way to gain command points was by controlling any one of 3 objective markers. Each objective was worth 5 command points. Command points are used after each round. I used them mostly to call in artillery strikes (3 command points) on targets I wanted to assault.
If a unit takes a casualty during an artillery strike, they are considered suppressed. A suppressed unit is a much easier to assault. In the game I did find that you don't want to tangle with Valkyries in CC. Even when suppressed, they can sometimes (actually did) kick butt.
The game also allows for pre and post measurement, so you always know your enemies range bands.
Some of the new AA Valkyries and Tanks.
Makat Army including Eldars, Hunters, Jaguars, Bombard Missle, Scouts. To the right there are a bunch of walkers.
Makat Elder
Makat Jaguars with some walkers.
Federalists (They have a grove in their helmets)
Nationalists
Here is a life sized pre-production Federalist helmet Jimbo is currently working on. Pretty sweet.
Awesome demo/gaming table. He actually had it up for sale.
Labels:
15mm Sci-Fi,
acp games,
ArtCrime Productions
Tuesday, November 8, 2011
Mercs Minis, Keizai Waza
Mercs Minis has some new figures out called the Keizai Waza. I really like the look of the Mercs Minis. Great looking figures.
Labels:
28mm Sci-Fi,
Mercs Minis
Friday, November 4, 2011
GameCraft Miniatures, 15mm Terrain
GameCraft Miniatures has some nice looking laser cut terrain for 15mm. The prices are extremely reasonable at $6-7. They have a great selection to choose from.
Wednesday, October 26, 2011
Khurasan Miniatures, Droid
Labels:
15mm Sci-Fi,
Khurasan Miniatures
Tuesday, October 25, 2011
Darwin-Games, Rise of the Occulites
Here are some figure comparisons from Darwin Games Rise of the Occulites. All the big tribe figures are quite heavy (not a bad thing) and are cast up really well. There is a great amount of detail on the figures and they simply look amazing. They will of course work well in both 28mm or 15mm settings.
Floris Leader, Palaudis Leader, Hydris Leader (30mm bases)
These are the biggest miniatures base wise (40mm Bases)
Floris, Hydris, and Palaudis tribe (Floris are the biggest and Palaudis are the smallest)
Ignis with 2 figures from Splinter Light Miniatures who will also be selling them.
Labels:
15mm Fantasy,
28mm Fantasty,
Darwin Games
Monday, October 24, 2011
Darwin-Games, Rise of the Occulites, Ignis Tribe
Here is the latest tribe for Darwin-Games Rise of the Occulites called the Ignis Tribe. The figures have been moved up in the release schedule and will be
available at the same time as the Nimbus. A very welcomed late October release.
These figures are just so fun, everyone should get at least one tribe.

The Ignis tribes are found living on or close to lava flats – sometimes even within the vicinity of volcanic activity. They use this terrain to separate themselves from other tribes, preferring to keep to themselves. Any incursions into their lands though are dealt with swiftly and harshly. Ignis tribes are covered in a thick, leathery skin, that takes on the appearance of molten rock. Cracks in this surface act as natural vents, allowing the build up of pressure and heat taken in from their surroundings, to be released. As such, these areas glow boldly with reds, yellows and oranges, warning predators and enemies that this tribe is not to be trifled with.
These figures are just so fun, everyone should get at least one tribe.

The Ignis tribes are found living on or close to lava flats – sometimes even within the vicinity of volcanic activity. They use this terrain to separate themselves from other tribes, preferring to keep to themselves. Any incursions into their lands though are dealt with swiftly and harshly. Ignis tribes are covered in a thick, leathery skin, that takes on the appearance of molten rock. Cracks in this surface act as natural vents, allowing the build up of pressure and heat taken in from their surroundings, to be released. As such, these areas glow boldly with reds, yellows and oranges, warning predators and enemies that this tribe is not to be trifled with.
Labels:
15mm Fantasy,
Darwin Games
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