Looking for a kick butt 15mm hover tank, look no further than ACP Games new Spartan MK3H tanks. Jimbo sent me one of these a while back and I have to say I really like the model. Mine came in 2 variants. Hover and tracked. At first I was like the tracked is so cool and then changed my mind to the hover variant. Now I am having trouble deciding which is better. Both are excellent and use the same main hull, turret and gun.
Showing posts with label acp games. Show all posts
Showing posts with label acp games. Show all posts
Friday, June 28, 2013
ACP Games Spartan MK3H
Labels:
15mm Sci-Fi,
acp games
Wednesday, December 12, 2012
MERC Valkyrie - ACP Games
Jimbo is at it drawing up some more 15mm troopers for ACP Games. This is a concept of the MERC Valkyrie
Labels:
15mm Sci-Fi,
acp games
Thursday, April 12, 2012
ACP Games 15mm Sci-Fi Tournament
Labels:
15mm Sci-Fi,
acp games
Thursday, April 5, 2012
ACP Games, Hadai Skimmers
Here is a look at upcoming Hadai Skimmers from ACP Games. The wings can be positioned forward facing or rear facing.
Labels:
15mm Sci-Fi,
acp games
Thursday, March 22, 2012
More ACP Games Goodness
Here are some prototypes of upcoming ACP Games units. Really like the look of the new Val-Lyn race. Spoke with Jimbo last night and there is certainly lots going on behind the scene. I will certainly let you guys know when I get the green light, but 15mm gamers are going to be really happy.
Labels:
15mm Sci-Fi,
acp games
Tuesday, March 20, 2012
ACP Games, Makat Walker
Labels:
15mm Sci-Fi,
acp games
Thursday, March 15, 2012
ACP Games, Angel Of Death
Here is the first look at ACP Games Angel of Death. The Angel of
Death stands at roughly 72mm and comes with two primary and two
secondary weapons.
Here is another Angle of the Angel. :-)
Labels:
15mm Sci-Fi,
acp games
Wednesday, March 7, 2012
ACP Games, Val-Lyn
Here are some more concepts for the upcoming ACP Games Val-Lyn Medium and Heavy Infantry. These guys are shaping up nicely. Digitally sculpted by Ron McLeroy who is extremely talented.
Labels:
15mm Sci-Fi,
acp games
Friday, February 24, 2012
ACP Games, Val-Lyn
Here is a Val-Lyn design coming out for ACP Games. The figure will stand about 48-52mm tall and is one of the big monster types in the Val-Lyn lineup.
Labels:
15mm Sci-Fi,
acp games
Wednesday, February 15, 2012
ACP Games, Spacejacker
SpaceJacker has come up with an excellent paint scheme for some of APC Games miniatures. He calls this crew the
39th Gemini Orbital Rangers. Spacejacker got second place in the Ambush Alley Strike Force competition. Check out many more of Spacejackers excellent painted figures on his blog the Tiny Solitary Soldiers. He has lots of good painting tips.
Labels:
15mm Sci-Fi,
acp games
Friday, December 30, 2011
ACP Games, Va-Lyn
Here is a concept of the upcoming Va-Lyn race from ACP Games. Love the look of this. If the miniatures are any where near the concept, it should be pretty sweet.

Labels:
15mm Sci-Fi,
acp games,
Art Crime Productions
Monday, December 5, 2011
ACP Games,
An interesting figure has appeared on the radar from ACP Games. Not sure what he will be called, but I like what I am seeing. Hopefully we will see it in metal form soon. Other news from ACP Games comes in the form of new resin tanks. Jimbo has been pretty busy remastering some of the larger vehicle sculpts with new designs and integrated bases. Early next year the Makat will be getting a large walker type to boost their ranks.
Labels:
15mm Sci-Fi,
acp games,
ArtCrime Productions
Monday, November 28, 2011
ACP Games
Labels:
15mm Sci-Fi,
acp games,
ArtCrime Productions
Monday, November 14, 2011
ACP Games, Millenniumcon
Just got back from Millenniumcon in Round Rock Texas. It isn't the largest convention, but it's a lot of fun. Had a great time talking with Jimbo from ACP Games. He had a sweet setup showcasing his miniatures, a great staff helping and a really nice demo table.
Got a chance to try out the Valkyrie (Beta 2) ruleset and I must say, it might be one of the best 15mm rules sets out there. The only downside to the rules (Unless I am wrong) is that they are only written for the ACP Games miniature line. Meaning it doesn't have the ability to create your own units. Still you can easily use proxies with the currently army lists and have a brilliant game.
What really stood out was how the assault rules worked, objectives, cover and the use of command points. We weren't using all the rules since it was a demo, but for a convention, it was perfect. The rule set gives the player tons of options on what to do. The command points really spice up the game and make the game feel much more interactive. The command points in the demo allowed you to call in artillery strikes, bring in reinforcements, rally troops and bump up your initiative rolls. In the demo the way to gain command points was by controlling any one of 3 objective markers. Each objective was worth 5 command points. Command points are used after each round. I used them mostly to call in artillery strikes (3 command points) on targets I wanted to assault.
If a unit takes a casualty during an artillery strike, they are considered suppressed. A suppressed unit is a much easier to assault. In the game I did find that you don't want to tangle with Valkyries in CC. Even when suppressed, they can sometimes (actually did) kick butt.
The game also allows for pre and post measurement, so you always know your enemies range bands.
Got a chance to try out the Valkyrie (Beta 2) ruleset and I must say, it might be one of the best 15mm rules sets out there. The only downside to the rules (Unless I am wrong) is that they are only written for the ACP Games miniature line. Meaning it doesn't have the ability to create your own units. Still you can easily use proxies with the currently army lists and have a brilliant game.
What really stood out was how the assault rules worked, objectives, cover and the use of command points. We weren't using all the rules since it was a demo, but for a convention, it was perfect. The rule set gives the player tons of options on what to do. The command points really spice up the game and make the game feel much more interactive. The command points in the demo allowed you to call in artillery strikes, bring in reinforcements, rally troops and bump up your initiative rolls. In the demo the way to gain command points was by controlling any one of 3 objective markers. Each objective was worth 5 command points. Command points are used after each round. I used them mostly to call in artillery strikes (3 command points) on targets I wanted to assault.
If a unit takes a casualty during an artillery strike, they are considered suppressed. A suppressed unit is a much easier to assault. In the game I did find that you don't want to tangle with Valkyries in CC. Even when suppressed, they can sometimes (actually did) kick butt.
The game also allows for pre and post measurement, so you always know your enemies range bands.
Some of the new AA Valkyries and Tanks.
Makat Army including Eldars, Hunters, Jaguars, Bombard Missle, Scouts. To the right there are a bunch of walkers.
Makat Elder
Makat Jaguars with some walkers.
Federalists (They have a grove in their helmets)
Nationalists
Here is a life sized pre-production Federalist helmet Jimbo is currently working on. Pretty sweet.
Awesome demo/gaming table. He actually had it up for sale.
Labels:
15mm Sci-Fi,
acp games,
ArtCrime Productions
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