The essence of the game is to create a small group or warband of figures (Think Mordheim) and fight against another warband. The main character or leader is a Wizard. The Wizards can be selected from 10 different schools of magic. Obviously each school has it's own unique spells, which can be used during battles. Each Wizard can have an apprentice.
Once you have chosen your Wizard, you have 500 points to spend on your warband. The maximum number in the warband, excluding the Wizard is 8. Most warbands will probably have an apprentice (You don't have to use an apprentice, but it's probably best to do so) and that will cost you 200. The rest can be spend on various soldiers. A knight for example is 100. A thug will cost you 20. Once your warband is made, you're ready to fight
SpellsEach Wizard belongs to a specific school of magic. Currently each school of magic has
- 3 schools that are aligned with it
- 5 schools that are neutral
- 3 that are opposed
Your Wizard spells can be chosen using the following
- 3 spells from your own school of magic
- 1 spell from each of the other aligned schools of magic
- 2 spells from any of the neutral schools of magic
Here are some great links to give you a better understanding of the game.
Building A Frostgrave Warband
So far there are 4 Frostgrave publications.
Frostgrave Rulebook (Due Out July 21)
Wargames Illustrated May 2015 (Has at least 1 article)
Frostgrave - Tales of the Frozen City (Due Out August 4th)
Frostgrave: Thaw of the Lich Lord (Due Out November)
Here is Wargames Illustrated take on the Forstgrave - whoops that must be a typo - Frostgrave plastic soldiers