Here is a look at pre-production weapons that can be used for the Rebel Minis Viper Suit. Actually they can be used for all the walkers.
These were sculpted by John Bear Ross. Check out his blog for more pictures and cool stuff.
Tuesday, November 29, 2011
Rebel Minis, VPR (Viper) Suit Weapons
Labels:
15mm Sci-Fi,
Rebel Minis
Monday, November 28, 2011
Rebel Minis, VPR (Viper) Suit
Rebel Minis has a really cool walker coming out called the VPR Suit (Variable Payload Raider, or the Viper Suit). The figure was designed by John Bear Ross.
Labels:
15mm Sci-Fi,
Rebel Minis
ACP Games
Labels:
15mm Sci-Fi,
acp games,
ArtCrime Productions
CorSec Engineering, Barrier Fence
Here is something cool from CorSec Engineering called the Barrier Fence.
They are not sure if they are going to include the rods with the set. They will provide all the plastruct and K&S engineering part numbers that work with it. So far they have tried brass, styrene, and the florescent green acrylic.
They are not sure if they are going to include the rods with the set. They will provide all the plastruct and K&S engineering part numbers that work with it. So far they have tried brass, styrene, and the florescent green acrylic.
Labels:
15mm Sci-Fi,
Terrain
Khurasan Miniatures, Kilo Outpost
Here is something really different from Khurasan Miniatures called the Kilo Outpost. It was designed by John Bear Ross. I guess Jon is getting into the terrain business. Pretty slick.
Kilo Outpost will retail for $39.99 USD It was designed by the great John Bear Ross and this was painted by Martin of "Fire Broadside." It looks like Martin did not glue the pieces together -- they interlock and even when not glued you can see that they fit together fairly well.
The Control Battalion figure is mounted on a large plastic base, but figures mounted on coins will look lower in relation to the walls and when standing on the ramparts.
Kilo Outpost will retail for $39.99 USD It was designed by the great John Bear Ross and this was painted by Martin of "Fire Broadside." It looks like Martin did not glue the pieces together -- they interlock and even when not glued you can see that they fit together fairly well.
The Control Battalion figure is mounted on a large plastic base, but figures mounted on coins will look lower in relation to the walls and when standing on the ramparts.
Labels:
15mm Sci-Fi,
Khurasan Miniatures
Friday, November 18, 2011
Khurasan Miniatures, XM-6 Grav Tanks
Here are some concepts of the the new XM-6 Grav Tanks by Khurasan Miniatures. The price is going to depend on what the parts cost, of course, but they will most likely be entirely made out of resin, so the price could be similar to the Siler.
Labels:
15mm Sci-Fi,
Khurasan Miniatures
Monday, November 14, 2011
Millenniumcon
Here are a bunch of pictures from Millenniumcon. (Round Rock Texas)
ACP Games Miniatures in blister form
Huge Ogre Game. Now where is Steve Jackson? :-)
Minas Tirith. Damn Dirty Stinking Orcs!
D&D Game. Crazy good terrain and models.
Chariot Race
Blue Moon Manufacturing Castle for 15mm
Splintered Light Miniatures - Gnomes
Cave Imps
ACP Games transports
ACP Games, Millenniumcon
Just got back from Millenniumcon in Round Rock Texas. It isn't the largest convention, but it's a lot of fun. Had a great time talking with Jimbo from ACP Games. He had a sweet setup showcasing his miniatures, a great staff helping and a really nice demo table.
Got a chance to try out the Valkyrie (Beta 2) ruleset and I must say, it might be one of the best 15mm rules sets out there. The only downside to the rules (Unless I am wrong) is that they are only written for the ACP Games miniature line. Meaning it doesn't have the ability to create your own units. Still you can easily use proxies with the currently army lists and have a brilliant game.
What really stood out was how the assault rules worked, objectives, cover and the use of command points. We weren't using all the rules since it was a demo, but for a convention, it was perfect. The rule set gives the player tons of options on what to do. The command points really spice up the game and make the game feel much more interactive. The command points in the demo allowed you to call in artillery strikes, bring in reinforcements, rally troops and bump up your initiative rolls. In the demo the way to gain command points was by controlling any one of 3 objective markers. Each objective was worth 5 command points. Command points are used after each round. I used them mostly to call in artillery strikes (3 command points) on targets I wanted to assault.
If a unit takes a casualty during an artillery strike, they are considered suppressed. A suppressed unit is a much easier to assault. In the game I did find that you don't want to tangle with Valkyries in CC. Even when suppressed, they can sometimes (actually did) kick butt.
The game also allows for pre and post measurement, so you always know your enemies range bands.
Got a chance to try out the Valkyrie (Beta 2) ruleset and I must say, it might be one of the best 15mm rules sets out there. The only downside to the rules (Unless I am wrong) is that they are only written for the ACP Games miniature line. Meaning it doesn't have the ability to create your own units. Still you can easily use proxies with the currently army lists and have a brilliant game.
What really stood out was how the assault rules worked, objectives, cover and the use of command points. We weren't using all the rules since it was a demo, but for a convention, it was perfect. The rule set gives the player tons of options on what to do. The command points really spice up the game and make the game feel much more interactive. The command points in the demo allowed you to call in artillery strikes, bring in reinforcements, rally troops and bump up your initiative rolls. In the demo the way to gain command points was by controlling any one of 3 objective markers. Each objective was worth 5 command points. Command points are used after each round. I used them mostly to call in artillery strikes (3 command points) on targets I wanted to assault.
If a unit takes a casualty during an artillery strike, they are considered suppressed. A suppressed unit is a much easier to assault. In the game I did find that you don't want to tangle with Valkyries in CC. Even when suppressed, they can sometimes (actually did) kick butt.
The game also allows for pre and post measurement, so you always know your enemies range bands.
Some of the new AA Valkyries and Tanks.
Makat Army including Eldars, Hunters, Jaguars, Bombard Missle, Scouts. To the right there are a bunch of walkers.
Makat Elder
Makat Jaguars with some walkers.
Federalists (They have a grove in their helmets)
Nationalists
Here is a life sized pre-production Federalist helmet Jimbo is currently working on. Pretty sweet.
Awesome demo/gaming table. He actually had it up for sale.
Labels:
15mm Sci-Fi,
acp games,
ArtCrime Productions
Tuesday, November 8, 2011
Mercs Minis, Keizai Waza
Mercs Minis has some new figures out called the Keizai Waza. I really like the look of the Mercs Minis. Great looking figures.
Labels:
28mm Sci-Fi,
Mercs Minis
Friday, November 4, 2011
GameCraft Miniatures, 15mm Terrain
GameCraft Miniatures has some nice looking laser cut terrain for 15mm. The prices are extremely reasonable at $6-7. They have a great selection to choose from.
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